Some of the features to think about:
- Companions - check
- Romance - check
- Epic storyline - check
- Crafting - check
- Dark/light side choices - check
- Multiple classes for multiple playthroughs - check
- Gear upgrades, etc. - check
- Class specific quests - check
- Star Wars setting - check
- Interactive dialogue - check
- And so on.
Additionally, SWTOR will add things to the KotOR formula, such as the ability to play in groups, instanced dungeons, PvP, and ongoing content updates that will keep the game going for years. The flipside of all that though, is that it will be an MMORPG, almost certainly require a monthly subscription, and there will be no clear cut "the end".
Still, from what I've heard it should be possible to play the game almost exactly like KotOR and just ignore all the multiplayer aspects if that's what you want. Sure it won't be as pretty as a KotOR 3 probably would have been, but in many ways I think it will offer the core of what KotOR 3 would have been.
What do you think? Will SWTOR be similar enough to KotOR to scratch that same itch, or is it just going to feel like WoW in space and be a big let down to fans of the single player franchise?
SWTOR killed my console game. Sadly I have time & the Xbox to play KoToR, but not so much for SWTOR.
ReplyDeleteAlso remember, I am a chick. Romancing a NPC in a mmorpg seems loser-ish; romancing a NPC in a single player franchise I feel all butterflys about. I never said I make sense.
Plus, if I want romance in SWOTR, I'll just cyber someone for realz! (Real players give free lootz & money.)
Well, that's true, it's unlikely there'll be a console version of SWTOR. I forgot KoTOR even came out on console, heh :P
ReplyDeleteBut I thought you were buying a new PC this year anyway! C'mon, you know you want to! ;)