tag:blogger.com,1999:blog-6454538456673925439.post6249979919215976500..comments2020-01-12T02:33:15.494-08:00Comments on The Babbling Gamer: SWTOR: A few pet peevesWarsydehttp://www.blogger.com/profile/14167250810061082203noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6454538456673925439.post-41817359626350218822011-12-06T16:16:25.387-08:002011-12-06T16:16:25.387-08:00Yeah, I knew someone was going to point out the qu...Yeah, I knew someone was going to point out the quick travel thing, which is why I tried to make a point of it not being the character teleporting, simply doing the traveling off screen.<br /><br />As a Consular, I DID do every quest in an area before returning for turn ins, but the class quest storyline requires you to return after every single step, and I often found myself done with quests long before my quick travel had recharged. I didn't have that issue with my Knight, as I could use a communicator to progress the class quest.<br /><br />THAT's my issue, the inconsistency right there. Ideally the other classes would all have to trudge back to their NPCs too, but that just seemed an unnecessarily cruel thing to ask for.<br /><br />Later in the game it won't matter because everyone has vehicles anyway, but the disparity between classes at low levels bugs me. Thus, a peeve.Warsydehttps://www.blogger.com/profile/14167250810061082203noreply@blogger.comtag:blogger.com,1999:blog-6454538456673925439.post-69669215663811435222011-12-06T07:29:39.815-08:002011-12-06T07:29:39.815-08:00Warsyde, you are quite the study in contrasts. For...Warsyde, you are quite the study in contrasts. For all of your gripes about realism and immersion, you then advocate the single most immersion destroying feature possible: instantaneous travel. I don't disagree with you but I found it funny. Just like Quick Travel works ("A shuttle has been dispatched"), expedited returns to quest NPCs could work the same way. However, there lies the rub. With Quick Travel recharging so quickly and bind points being so close to quest NPCs, it becomes a matter of duplicating a feature. Up to Nar Shadaa (so 20s range), I have never had any issues with getting back to a quest NPC in a timely fashion. But that's because I used Quick Travel and didn't try to run back after completing ONE quest. Clear all the quests in an area THEN go back and turn in.<br /><br />Juzaba, as of the end of beta, there were no overpowered classes. In fact, some of the keystone classes were awfully underpowered (Guardian/Juggernaut). A tank spec with few options for threat generation is a problem for me. This isn't EQ1 of '00. No one's going to wait for the tank to build threat when everyone can burn down bosses with relative ease.<br /><br />There will be a ton of Bounty Hunters and Troopers at launch (alongside the expected ridiculous numbers of Jedi & Sith) and a dearth of Imperial Agents, but that has little to do with the power level of classes. More how easy it is to identify a canon character that belongs to a particular class and the presence of BFG (Trooper-Commando).<br /><br />My only peeve with TOR is the fact that one class out of ALL of them, are given an asshole companion right out of the gate (Trooper). It also happens to be the one class most dependent (in a backstory sense) on his/her fellows in "the squad". If you hate the guy next to you in that foxhole, how motivated will you be to watch his back or support him? Would you take the first opportunity to throw him under the bus to the nation's governing body? I like the Trooper class but unless I can be sure I can get to 20ish in the very first play session (to get the better companion), I'm not rolling one.<br /><br />Another peeve of mine is how Bioware disadvantaged male Jedi Consulars in one case. When do you get your first female companion (and only love interest)? The answer to that defines my peeve. Every other class has at least one, if not two, LIs by level 30, except the male Consular.<br /><br />One last peeve: the length of time some classes go between companions. Jedi Knight has his first companion for 15 minutes before he gets his second one. Imperial Agent has to go through more than half the game (numerically speaking) before getting his second companion. That's just wrong, in my view.Remianenhttps://www.blogger.com/profile/18223546339945367356noreply@blogger.comtag:blogger.com,1999:blog-6454538456673925439.post-23660626124168687092011-12-05T16:34:14.103-08:002011-12-05T16:34:14.103-08:00Yeah, I agree with all of those. Many things abou...Yeah, I agree with all of those. Many things about the game feel like Bioware didn't bother tying the loose ends.<br /><br />The major thing I worry about is class balance and endgame mechanics. In my experience, Bioware sucks at balance. Mages in Dragon Age? Bahahahaha-Overpowered. That's fine(ish) in single player games, but terrible in MMOs.<br /><br />As an example, I was kinda wierded out by the Trooper's kit, who had some melee attacks that were mostly just a straight DPS loss. Why use these, or if they get support later, why put them on the hotbar at level 4 just to languish? Bioware has awesome story, and less than awesome mechanics.Juzabanoreply@blogger.com